Renaming assets bug

Similar to this issue: https://answers.unrealengine.com/questions/79445/found-a-bug-renaming-assetsvariables.html

But now it have been fixed. The only problem is, that when you rename your asset from “myvar” to “MyVar” it doesn’t rename asset in Windows, so physically this asset is still named “myvar”. This can cause some troubles if you’re using Perforce.

This can be avoided if you rename “myvar” to “123”(for example) and then to “MyVar”.

Hi normal_ST,

According to Jamie Dale in the thread you linked, this is a Windows issue and not one with the Editor. Your workaround, however, seems valid since it skips that step. I’m going to mark this as answered for the community. Thanks!