Renaming Animation Sequence Curves programmatically

I have FBX assets I bring in from an external package with blend shapes. For reasons I can get the names to be quite right there. In Unreal I’d like to use blueprints or some other scripted way to change the blend shape names so they can be usuable with different custom characters to drive their faces. Thus far I’ve tried creating and UI widget and setting up an AnimationModifier. The issue I run into is I can find a node that can actually rename the curves, or I don’t know how to use the ones I did find. There is a Rename Curve node but I don’t know what needs to go into New Curve Id in order for the rename to be successful. Preferably I’d use a python script with access to the Unreal API, but Animation modifiers don’t have the Execute Python Script node for some reason? How would you do this this in Python anyhow, what are some useful function to be looking at?

Hi,

Did you ever find a solution to this?

I’m facing the same situation.

Thanks