Renaming a control rig part deletes its animation keyframes in Sequencer!

Just found out that if you rename anything in your control rig that you have animated in Sequencer, the animation channel for that part gets deleted thus destroying your animation! I’m desperately wondering if there’s any way to recover the lost animation track.

I have so far found only this in Epic’s documentation about renaming animation channels:

image_2023-08-10_054401259

However I cannot figure out how to use this, I tried making an Editor Utility Blueprint with this node but the target has to be “Control Rig Sequencer Editor Library” which I have no idea how to find.

Edit: Forgot to mention that the linked animation asset still looks normal. Which makes me think that the deleted tracks might still be somewhere but the sequencer just doesn’t show them.