Rename object-name of a component in blueprint

I think you would probably be better off creating a new Blueprint that contains a Box Collision component and a string variable which is exposed on spawn. That way, when you add the box collision Blueprint, you can set the string to whatever it needs to be, and then when you’re doing your check for a specific name you test it against the string variable it contains.

Let me know if you need a more detailed explanation of any of that.