Inside my content folder I have a subfolder which contains all my nature assets (rocks, trees, flowers etc). It has hundreds of assets (meshes, mats etc).
I would like to change the name of that folder.
When I do it inside Unreal, it takes like 1 hour to fix redirectors (I assume that’s what it’s doing when it says “renaming assets”), and has crashed 3 times up until now without completing the task.
When I rename the folder in Explorer, the assets loose all references.
Sorry, you have to do it in the content browser. Everthing in UE is logged by the reference management system. If you try and do things outside the editor, you’ll break that. When you come to package, you’ll find that things will get left out, because the system doesn’t know what’s connected to what.
And I forgot to mention, give up trying to arrange things in there. I moved all my sound libraries once, it took about 2 hours. Never again…
you can do something very similar to this ( an editor bluerpint ) and instead of rename actors you can rename selected assets in the browser (replacing get selected acotrs by get selected assets)
I am trying to change the name of the folder that contains everything, not batch rename many assets. Although this is a nice video and I will surely need it in the future.
I cannot give up trying to arrange my content browser, I am such a control freak and the browser is a total mess!!
So I guess I have to do it inside UE, and hope it won’t crash again.