Hi,
I have one widget blueprint which works just fine.
So then I created a controller blueprint for when I press the Spacebar it enables the mouse, pauses the game and makes you click the object. So, you press the object and the widget appears. BUT, if in this moment I press Space again, the widget doesnt go away.
Besides, Im using an animation made in the UMG which I cant apply to the controller blueprint. I think Im doing it wrong.
How can I do this? I tried adding the same nodes as in the widget blueprint, but it didnt work.
I hope I have explained myself.