I am spawning decals on an object (a whiteboard), using spawn decal attached, and caching the decalcomponents in an array.
What I want to do is implement an eraser object, and call destroycomponent on any decals within a box region attached to the eraser.
The problem is I am having trouble with is figuring out a strategy for testing the rotated box against the decals.
I tried box trace, but that doesn’t seem to hit the components
is there a point in oriented box test somewhere im missing?