Removing seams from Ocean Material in UE 5.4

I am using UE 5.4 for cinematics and have a creature flying over the ocean. The problem I have is that the ocean waves seem to be causing banding issues at this distance and there are visible seams in the ocean material. I’ve been using copies of the WaterBodyOcean and WaterZone assets in the plugin content from UE if that helps.

Is there a way to break up the tiling of the ocean or to reduce this banding effect when the camera is at a distance from the ocean? The texture/material is perfectly good in closer shots, so its just an issue when the camera is far away. I have attached images for reference.

Thanks!



And a video to demonstrate the problem here - note the flickering and repetitive patter of the ocean