I’ve been experimenting with top-down perspectives for a multiplayer game I’m attempting to create, I was curious if anyone had any insight into hiding rooftops/walls when inside of a building.
The buildings are being generated at run-time, so far I CAN remove the walls/roof easily with some material manipulation, HOWEVER the replication causes it to happen for everybody. So my problem is that I want the local version of the walls/rooftop to change for just the local player.
I appreciate any advice and thanks for taking the time to read!