My saving system stores save thumbnails in a save folder and is loading .png at runtime when it’s time to preview a savegame.
The thing is loading .png as a texture2d at runtime takes some memory as non-streamed MIP. The amount of memory increases every time I load the preview and I have no idea how to make a cleanup after preview is closed.
So yeah, that’s the question, is there a function or technique of unloading MIPs from memory?