I have made my menu, and have just noticed there is a mouse cursor. I am sure I am missing something obvious here, but how do I disable and remove the cursor from my menu? My menu is currently being controlled via keyboard input and joystick buttons, and I don’t want mouse support at all.
There should be a blueprint called “Show Mouse Cursor” that lets you change a few things.
Unfortunately none of the mouse booleans from the player controller node are working for me. I can hide the cursor if I set the default mouse to something blank, but I can still click and lose focus, and the problem is is that there are no buttons/click events in my menu so I can’t use “disable click events” either. The entire menu is made from images out of custom widgets with isFocusable set to on. It looks like I’m going to have to make my menu another way. I spent a long time yesterday looking for an option to turn mouse control off, and honestly thought I was going to find it.
Okay, I have found a workaround. If I set left click to focus on what I am already focusing on, other than a very very quick flash of another color (haven’t tried fixing it yet, but I have a few ideas how), it works. I won’t mark this workaround as an answer, as surely there are far better ways to do this. This might be a good opportunity to ask for an option to completely remove mouse control from at least UI.
Apologies if another post pops up, I had internet issues while trying to post.