In the level blueprint for my current project, I had set up a keyboard input node for the “R” key, for testing purposes. Several saves and compilings later, if I want to remove that node, it simply crashes Unreal when you compile. Both deleting the node and simply removing it’s execution wires causes the crash.
Included is both a link to my Blueprint node structure, and a YouTube video demonstrating the crash.
I can’t see your entire blueprint but I think the functions behind your R give a result which your game needs. So for example, somewhere in the code behind the R there’s a false and becomes true after pressing R. Now that you disconnected those functions the boolean isn’t there.
I’m not really good at explaining but I think that’s your problem.
That is an odd issue and it’s not something I have been able to reproduce in-house. Like Serellyn said, is there another blueprint that maybe depending on that bit of logic? Try deleting that entire section of the level blueprint to see if it bypasses the crash.
Also, make sure to submit that crash log and post either your MachineID or EpicID. That will help us track this crash.
We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.