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Removing camera shake from dinos

Hi all,

Can someone provide some quick steps on how to do this? I could probably sink a few hours into figuring it out (I think they are assigned to animations/skeletons or something) but if you know it well and could share it would be appreciated.

Otherwise I guess I’ll figure it out and do another HOWTO eventually.

That should actually be in the character blueprint of the dino that does the camera shakes.

I found it… it’s in (dino)_Skelton → Animation. If you choose say the forward moves the play through has the Camera Shake. Which kind of makes sense as you’d want camera shakes to sync with footstep animations.