Hi,
I would basically want to do this:
hmap.values().removeAll(Collections.singleton(“Two”));
Can I do that in Unreal?
Hi,
I would basically want to do this:
hmap.values().removeAll(Collections.singleton(“Two”));
Can I do that in Unreal?
Sadly, it is not Implemented in TMap. It works.
for (auto It = MyMap.CreateConstIterator(); It; ++It)
{
UMyType* LoopValue = It.Value();
if (ValueToRemove == LoopValue)
{
MyMap.Remove(It.Key());
}
}