Removing "Add To Project" Content

Hello all, fairly new to this place and the engine, although I’ve worked with Gold Source, Source, RAGE, MT Framework and many other game engines (modding mostly) over the past decade.

Now that the introduction is out of the way. I’ve been working on a project for a few weeks now. Saw that Epic posted the Open World Demo Collection assets and wanted to see how they would look in my project. I added them to the project via the launcher’s “Add to project” button. That went just fine, took a moment and was ready. Once the editor was loaded, I played around with the assets for awhile, realized I wouldn’t need them anytime soon. So I went ahead and selected the KiteDemo folder from the Content Browser and selected delete. It prompted me to make sure I was sure. I told it to go ahead and delete.

At this point I walked away from my computer to let it do it’s thing. I came back after making lunch (30 minutes?) and it was STILL deleting (Progress bar was moving). I decided to check the processes in task manager and noticed this…

14ba28ba502109fe16049a9089cc3a7382ccfe8d.jpeg

It was loading ALL the assets from the KiteDemo into my system memory. This number peaks at around 10GB of my system memory. I am still waiting as I type this for the files to be removed from the project. My project isn’t very large, it’s based off the FPS template and has under 1GB of additional data I’ve added since (most of my time has been spent on Blueprints).

I am wondering if this is an INTENDED process of the editor, or if there is another way to delete assets without causing an issue. I.E. close the editor and delete the folder in Windows Explorer.

Okay, so after about 1 hour of letting it try to delete… The progress bar did keep moving, and when it got to nearly 100% done it crashed. Below is the log.

[]
MachineId:EE0F6FB342193964E274F2BEA15D243A
EpicAccountId:eeb4b5b021584d45920a1440f82a59ee

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: GetWorld() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\Actor.cpp] [Line: 3246]

KERNELBASE + 42141 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_Engine!AActor::IncrementalRegisterComponents() + 241 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actor.cpp:3247]
UE4Editor_Engine!AActor::RegisterAllComponents() + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\actor.cpp:3201]
UE4Editor_Engine!FFoliageMeshInfo::ReallocateClusters() + 461 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\instancedfoliage.cpp:583]
UE4Editor_Engine!UFoliageType::PostEditChangeProperty() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\instancedfoliage.cpp:240]
UE4Editor_UnrealEd!ObjectTools::ForceReplaceReferences() + 4354 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\objecttools.cpp:673]
UE4Editor_UnrealEd!ObjectTools::ForceDeleteObjects() + 4528 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\objecttools.cpp:1994]
UE4Editor_UnrealEd!FAssetDeleteModel::DoForceDelete() + 473 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\assetdeletemodel.cpp:280]
UE4Editor_UnrealEd!SDeleteAssetsDialog::ForceDelete() + 344 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\dialogs\sdeleteassetsdialog.cpp:666]
UE4Editor_UnrealEd!TMemberFunctionCaller<SDeleteAssetsDialog,FReply (cdecl SDeleteAssetsDialog::)(void) _ptr64>::operator()<>() + 71 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_UnrealEd!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SDeleteAssetsDialog,FReply (__cdecl SDeleteAssetsDialog::
)(void) ptr64> >() + 25 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates uple.h:113]
UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SDeleteAssetsDialog,0,FReply cdecl(void)>::Execute() + 89 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() + 26 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:439]
UE4Editor_Slate!SButton::OnMouseButtonUp() + 339 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:228]
UE4Editor_Slate!<lambda_de96dc3471181973108233c6db1f9843>::operator()() + 188 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3985]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_de96dc3471181973108233c6db1f9843> >() + 215 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:202]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() + 601 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3988]
UE4Editor_Slate!FSlateApplication::OnMouseUp() + 294 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3949]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() + 3573 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1373]
UE4Editor_Core!FWindowsApplication::DeferMessage() + 318 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1669]
UE4Editor_Core!FWindowsApplication::ProcessMessage() + 4016 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:742]
UE4Editor_Core!FWindowsApplication::AppWndProc() + 114 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:604]
user32 + 115649 bytes
user32 + 116234 bytes
UE4Editor_Core!FWindowsApplication::PumpMessages() + 57 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1681]
UE4Editor_Slate!FSlateApplication::Tick() + 897 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1211]
UE4Editor_Slate!FSlateApplication::AddModalWindow() + 1188 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1587]
UE4Editor_UnrealEd!UEditorEngine::EditorAddModalWindow() + 382 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:4005]
UE4Editor_UnrealEd!ObjectTools::DeleteObjects() + 1326 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\objecttools.cpp:1596]
UE4Editor_ContentBrowser!ContentBrowserUtils::DeleteFolders() + 314 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\contentbrowser\private\contentbrowserutils.cpp:548]
UE4Editor_ContentBrowser!FPathContextMenu::ExecuteDeleteFolderConfirmed() + 33 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\contentbrowser\private\pathcontextmenu.cpp:707]
UE4Editor_ContentBrowser!TMemberFunctionCaller<FPathContextMenu,FReply (cdecl FPathContextMenu::)(void) _ptr64>::operator()<>() + 67 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_ContentBrowser!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<FPathContextMenu,FReply (__cdecl FPathContextMenu::
)(void) ptr64> >() + 25 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates uple.h:113]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,FPathContextMenu,0,FReply cdecl(void)>::Execute() + 89 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_ContentBrowser!TBaseDelegate<FReply>::Execute() + 26 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:439]
UE4Editor_ContentBrowser!SContentBrowserConfirmPopup::YesClicked() + 99 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\editor\contentbrowser\private\contentbrowserutils.cpp:211]
UE4Editor_ContentBrowser!TMemberFunctionCaller<SContentBrowserConfirmPopup,FReply (cdecl SContentBrowserConfirmPopup::)(void) _ptr64>::operator()<>() + 71 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_ContentBrowser!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SContentBrowserConfirmPopup,FReply (__cdecl SContentBrowserConfirmPopup::
)(void) ptr64> >() + 25 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates uple.h:113]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowserConfirmPopup,0,FReply cdecl(void)>::Execute() + 89 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() + 26 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:439]
UE4Editor_Slate!SButton::OnMouseButtonUp() + 339 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:228]
UE4Editor_Slate!<lambda_de96dc3471181973108233c6db1f9843>::operator()() + 188 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3985]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_de96dc3471181973108233c6db1f9843> >() + 215 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:202]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() + 601 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3988]
UE4Editor_Slate!FSlateApplication::OnMouseUp() + 294 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3949]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() + 3573 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1373]
UE4Editor_Core!FWindowsApplication::DeferMessage() + 318 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1669]
UE4Editor_Core!FWindowsApplication::ProcessMessage() + 4016 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:742]
UE4Editor_Core!FWindowsApplication::AppWndProc() + 114 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:604]
user32 + 115649 bytes
user32 + 116234 bytes
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() + 118 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:774]
UE4Editor!FEngineLoop::Tick() + 3737 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2233]
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

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Hi IceDDZ,

Please post this to the answerhub in the bug reports section at http://answers.unrealengine.com so we can assist you more in depth.