After deleting either static meshes, blueprints or other objects if the project is either packaged or restarted any objects that were deleted return, I’m not sure how to reproduce the issue as it’s only very recently started showing this behaviour, I’ve attempted to rebuild the entire level and had found another topic where people were tracking down the placed objects in the content folder and removing them manually, this is not a solution for me as it would slow down world building tremendously.
I am using world partition and on UE 5.3.2
Please advise!
Necro, cause I haven’t seen anyone with this solution:
I was having the issue of deleted actors coming back after editor reboot (in outliner not content browser). I noticed a little link button in the outliner under the revision control column. This clued me in that I had some files that were in the uncontrolled section of revision control. Once I moved them into a change list, and deleted them. They did not come back. Hope this helps.