Removing A Level that was added to the persistent level

Hello Everyone at Epic Games and Unreal Engine I have a question .
Once one adds a new level to the persistent level how does one remove If no longer needed ? Plus is there a way to move parts like ; objects ,actors that type of thing to the persistent map or otherwise . Like a reference change ,or backup copy to wanted level then level delete for like clean up ? All would be great features for the future if not yet . There are so many i can think of I could go nuts . :rofl: I was wondering I don’t really see much docs on many questions . Thanks for all the help :vulcan_salute:

On the levels window just right-click the level to be removed and click “remove selected”.

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Also, for moving actors, make sure the level you want to move them to is set to “current” by right-clicking and selecting “make current”. The level will be highlighted in blue if it is current.

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From there, go to your outliner window and select or multi-select all actors to move to the new level…

…and finally, back in the levels window right click the level and select “move selected to level”

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1 Like

@jeffmeyer3d Thank you I have been searching all over for those answer . Sadly with in that time I have lost so much trying other things . This will keep me from making my same mistakes in the future . Thanks again really appreciate your help .

@jeffmeyer3d Is there a reason I don’t see the remove option in 5.2 ?

I see what you do now i didn’t at first .You have to make the map you exported actors to persistent again . Then right mouse the other one you want to delete then that shows up . Thanks again :vulcan_salute: