Removing a Level Streaming Volume after triggered once

I would like my playercharacter to walk into a level streaming volume once and then it gets removed from the rest of the game. Is there any way of doing this?

What do you mean by save game?

Thank you my friend.

When they walk into the volume, you can destroy it. If you want it to never appear again, even if they re-run that level, then you need to also put that in the save game.

When the level runs, it looks in the save game, if there’s a bool set ‘don’t reload’, then the streaming volume gets destroyed before the player can walk into it.