I have a datasmith file in my project that I need removed. My process has been to select the actors in the scene and delete them, then delete the folder in the Content Browser. This is currently taking over an hour during which UE4 locks up completely as it goes through the various steps. Is this just part of working with Unreal, or is there a better way I’m not aware of?
For reference, this is a 3 story building created in Revit.
And oddly enough, only takes about 12 minutes to light bake this scene which means exporting that same number of objects to Swarm, baking, and returning to the engine.