How can I remove a row of data from a dataTable in blueprints? Is it possible?
I saw there was a way to do it in CPP: “UDataTable::RemoveRow”
Is this limited to CPP? I couldn’t find a node or function in blueprints that does the same thing,
I’m trying to check the first value in a dataTable to match another variable, and if it returns true, use the data from the dataTable then remove it (and add it back to the end of the dataTable). I imagined this would be faster than checking a bool against every element in the dataTable, since I only need to do one comparison (against the 0th element)…