Removed SteamVR and Other VR Plugins, unable to package project

I have no clue why it won’t package, my game releases tomorrow and I was putting out the final patch to fix all the bugs. Testing works fine, but when it comes time to package the game, it refuses to do so.

Here is the logs.
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-523026435) SRandInit(-523026435).
LogInit: Using version manifest at CL 0 with build ID ‘950e3608-8a4e-4cac-bf20-545ea7a1b686’
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.106974
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogOnline:Display: STEAM: Loading Steam SDK 1.39
LogOnline:Warning: STEAM: Steam API disabled!
LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogModuleManager:Warning: No filename provided for module OnlineSubsystemNull
LogModuleManager:Warning: ModuleManager: Unable to load module ‘OnlineSubsystemNull’ because the file ‘P:/UnrealEngine/Unreal Engine/Engine/Binaries/Win64/’ was not found.
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 274.05 MB used, 274.05 MB peak
LogMemory: Process Virtual Memory: 261.86 MB used, 261.86 MB peak
LogMemory: Physical Memory: 8336.48 MB used, 7485.15 MB free, 15821.64 MB total
LogMemory: Virtual Memory: 621.89 MB used, 7485.15 MB free, 8388608.00 MB total
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
SourceControl: Info Source control is disabled
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 141.982ms to complete.
PackagingResults:Error: Error Unknown Error
PackagingResults:Error: Error Unknown Error
PackagingResults:Error: Error Unknown Error

Error Unknown Error is driving me crazy. I have tried turning on Very Verbose Logging but it does nothing to tell me what the actual issue is with the project. Migrating all the content over to a new package does not work either. This all started when I tried to disable the VR plugins which were enabled for no reason what so ever(Why is this enabled by default, I do not understand.) Now, my game won’t build, and release day is in 12 hours.