Removed Splitscreen Player Still Has Audio

In the video below, I call Remove Player on 2 and 3, which results in the splitscreen going back to single player mode, but you can still hear the ground-level meteor impacts from the previous Player 2.


The way to get around this for me so far is to move the camera view of Players 2 and 3 to Player 1 before calling Remove Player on them. It’s also important to add a delay between the move and the Remove Player calls, otherwise it seems the Remove Player acts too quickly and locks in the audio from that prior location still.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks

Ok I’ll submit it there as well.