In my project I made a Skeletal Mesh Actor
and in it’s Static Mesh Component
I added a Widget Component
so that I have 3D menus. It is doing what is expected when events are called, but whenever I set the visibility to true for a Canvas
as example, it has a fading in effect. The effect can be seen on ComboBox
as well which has that “hide/show” drop down list integrated on click.
How can I remove this effect?
I changed the colors for the elements of the widget, as for itself it is set to Blend mode: Transparent
to keep the transparency of the elements in it.
I tried to switch from Skeletal Mesh Actor
to simply Actor
but the same effect.
Here is a difference between the 3 modes (left is Skeletal Mesh Actor
and right Actor
):
Transparent:
Transparent - YouTube
Opaque:
Opaque - YouTube
Masked:
Masked - YouTube
With Masked
I get the best result, but it doesn’t have the best transparency for elements that use it, for that Transparent
is better, but even with Masked
I get that fading effect, and with Transparent
mode is the worst.
As a side note, when Actor
is used, some colors are sharper/brighter then when Skeletal Mesh Actor
is used, not by a lot.