Remove widget button text glow in Actor with camera

I made an actor, in which I added a camera and a widget. Now the problem I have is that when the mouse moves over a button, the text has kinda of a glow effect to it for a short time. How can I remove it?
The margins of the buttons where also a bit weird, like the widget was on a curved form, even tho it was showing right, but for that one I found it was because of FOV of the camera, after I reduced the FOV, then the problem was gone (or at least that was a fix).
But I still didn’t found a solution for this “glow” effect.

Here is a video of it (it is zoomed in so the effect is better seen):

//Edit 1:
The effect appears when the normal background color is different from the hover background color. I tried to make normal blue, and hover green, and same problem, but if I have normal and hover both blue color then the effect doesn’t manifest.
Is there like a short timeline that does the transition between the two states, which may cause the effect? If so, is there a way to disable that timeline so that the transition is instant?

Can you exactly show what you did to achieve this wrong effect?

Does this also happen with the default text font?

It is a default button, so yeah, it does happen with default font. I just created a new button, dragged the text on it, and that is all. But it may be from what I mentioned. This button is part of a widget, which is part of a actor, which contains the widget as well as a camera. On the camera object I changed the FOV to 10.
It is made like this to have that “moving camera” effect on main menu between widgets on a 3D level, with Set View Target with Blend.

Do you use AutoExposure in your level?

in PPV I changed the following, and made it unbound.

image

Create a new empty level. Place your actor with the widget and try it there. What are the results? What did you change in your other level? How does your actor look like? How did you create the text?

I have no idea what happened with the actors I already had created. I have 2 on that level with different widgets, and both with the same glow effect.
I made 2 new actors, and copied the settings from the existing ones, and that effects isn’t there. The only difference that I can think of, is that the first 2 actors where created before I updated UE, and only now I got back to this effect to try and fix it, as it wasn’t something game breaking.

Nevermind, I found when the problem manifests. If the widget Blend Mode is set to Transparent then it has that effect, but if it is set to Maked or Opaque the effect is gone. Now the problem with that is, if you have a background image color in widget then the opacity value won’t work properly on those two modes, while in Transparent is working fine, but it has that glow effect.

For my situation I was able to “fix” this issue by changing the widget from on world to on screen when the camera is moved in position. From what I read the problem is with how the Widgets are drawn when they are set as on world.