Remove Unwanted Fragments from Geometry Collection?

When the Geometry Collection Actor breaks apart, the fragments fall to the ground and cause performance issues, rather than just from the destruction itself.

I fractured a static mesh building using the Fracture tool in UE5 and recorded the simulation using Chaos Cache Manager to use it in Sequencer. However, as the debris hits the ground, the system becomes heavily burdened.

What I’m looking for is a way to select and delete specific fragments directly from the Geometry Collection Actor — ideally the small or unnecessary pieces — while still keeping the overall destruction effect.

Is there a way to do this?