Remove triangles on static mesh surface - causing misaligned brick material


Can you help me figure out how to get my brick material to align? I dont know why my static mesh is split into triangles in the first place :thinking: I have other walls in the project which arent having this problem

Thanks

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The UVs aren’t straight, that’s the problem.

Try getting the mesh in modelling mode, and using a box projection to fix them

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You are amazing, thankyou worked like a charm :slight_smile:

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