Hello there,
I’ve just got a simple question: Is there any way to disable the Root Motion Rotation and split up the Root Motion transform into it’s components (Like Translation X, Y and Z, etc.)?
It’s not a problem if this requires C++ as long as someone tells me the steps I have to do to achieve the result I need.
Greetings
RRe36
And to Epic, again: Please add an Option to selectively disable component of Root Motion as the way it is now, most animations created via systems like 3ds Max Biped are useless in UE4 with the forced Root Motion Rotation.