Remove Root Motion Rotation

Hello there,

I’ve just got a simple question: Is there any way to disable the Root Motion Rotation and split up the Root Motion transform into it’s components (Like Translation X, Y and Z, etc.)?
It’s not a problem if this requires C++ as long as someone tells me the steps I have to do to achieve the result I need.

Greetings
RRe36

And to Epic, again: Please add an Option to selectively disable component of Root Motion as the way it is now, most animations created via systems like 3ds Max Biped are useless in UE4 with the forced Root Motion Rotation.

There is this node you can use in your anim Blueprint

117275-transform.png

I was talking about the extracted Root Motion Rotation and not about the Root Bone itself. So this node is completely useless.