Remove particles using blueprint

Hello

I have just started learning blueprint and Is working on my first level blueprint…

I’m trying to spawn a some sparks,smoke and heat particles with a trigger volume in my level blueprint.

But I have some problems when I remove the smoke and heat particles. I want the smoke to continue after the spark particles have finished and then have the smoke slowly disappearing…

Right now the smoke just disappears from the screen which don’t look good…

Can anyone show me how I do this?

Here is my blueprint, but the smoke particles is not connected at the end in the screenshot:

Instead of destroying your emitters, use deactivate. The emitter will get cleaned up by game code after the duration of the emitter in Cascade has elapsed.

Thank you… Deactivate works much better…