Is there an easy/simple way to remove or raise the maximum cap from the numbers in blueprints? I’m making an Idle game, and since the HP-s and stuff of the next monster is based on a multiplication of the previous monster’s stats, it is vital to the game.
I intend to multiply by 1.1 or so, I’m not totally crazy But still, there should be loads of monsters, so I need higher numbers than the cap.