my game takes place in a really big stadium, and I cant see the other side, how do I remove culling on object?
Go to world settings, and adjust the world partition settings.
whether it’s at 100 or 50000 there are no changes.
and I have re-started the map
Did you use the preview to visualize the area. It really depends on optimization, how to go about that situation. You could make hlods, chop it up into a couple of proxy meshes, use the layers and decide if its dynamically loaded/aways loaded. There’s a lot of different ways to handle it. It depends on how big the game is and optimization of the level. There are also options in the details tab of the model for hlod’s and world partition. It also depends on how close the player is going to get to it and if the player is in the air or not. A lot of different things you can do.
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