In my game there is a lot of flickering, buzzing and jitter in meshes and I don’t know how to fix it. I already tried enabling forward rendering, mipmaps and etc. But nothing seems to work. I’m also using a lot of opacity mask in material and applying them to the plane(I think problem might be laying in here). The jittering,buzzing and flickering kind of stops if I set the pixel density to 3, but it lowers fps drastically. I’m currently using oculus quest. If you could tell me what is the problem at least I could find a solution.