Remove Item Based on Distance

I’d like to remove this item completely after a set distance. I think it has something to do with LOD’s, but I feel that is only for distance generated meshes that are shown.
I would, however, like to completely remove the rendering of this object completely to save on poly’s after a set distance and I’m not sure how. I only want this mesh to show up when someone is ‘close’ enough. Otherwise it’s just a waste and is pointless rendering.

Any suggestions? :confused:

Have a look at the Cull Distance Volume on this page:

https://docs.unrealengine/latest/INT/Engine/Actors/Volumes/index.html#volumetypes

Or do it directly in your foliag tool (I dont think that you will place the grass manually ^^)