Remove hit markers from Line Trace

Hiya, very new to Unreal and game dev in general, so excuse me if I’m asking a silly question.

I’m trying to render a dynamic line in a 2D Sidescroller between two actors, the player and various physics-enabled coins (there will be multiple lines stemming from the player to the coins - assuming they’re within a set range). I’m using line trace by channel to accomplish this, however I have observed that it renders a hit marker where the trace encounters the collision box of an entity (below), which I don’t want to render. I managed to prevent the markers being rendered on my map terrain by setting LTBC to ignore actors of the class I am using for my terrain, but I cannot do this and also have the object actors themselves ignored. I tried to create an array containing the terrain actors and the coins, but you don’t seem to be able to create an array of multiple datatypes in UE, which makes sense to me since it uses cpp and the same is true there.

I’ve spent ages messing with LTBC and cannot find a way to prevent the rendering of the hit boxes. Is this possible? If not, what is the best method for drawing a line between two moving actors?

Thanks for any help, and sorry if I’ve missed something obvious, I’m mostly figuring this out by myself.

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