Yea when I just select a gamemode that doesn’t have cursor enabled It works perfectly but If I select a gamemode with cursor enabled It Doesn’t remove.
Could you provide some more details about that problem? What are you trying to remove? What is the parent (I assume the viewport itself)?
Does the widget in question try to get the player controller? Maybe the default player controller class is set in one game mode, but not in another.
If you could provide more details (a few screenshots would be nice, too), we might be able to help.
I’m trying to remove widget but I also Want to change booleans of my character in the process. yea It works when I delete booleans, maybe theres something to do with that aswell.
I’m changing widget to widget this is loadout menu for my game.
I am thinking out loud here:
Does it work if you change the sequence?
FIRST create the Kosma Widget, add it to viewport, and then remove the loadout widget from parent? The node chain might get interrupted by the remove from parent. At least, I would always place this node at the end of any event chain.
Maybe it helps 
eh… sorry update: I think I foırgot to change gamemode. It still doesn’T work on cursor enabled gamecontroller.
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