Remove extra geometry in modeling tool

Recently I’ve been using Unreal built-in Modeling mode to create some complex geometry right inside the engine. While testing out lots of great tools engine can offer, I’ve stumbled upon issue of being unable to perform precise mesh simplifications. Here is what I mean:


On this image you can notice pretty ugly edges clusters, and I’ve found no convenient way to fix this out. There are Remesh/Simplify tools, but they do affect the whole mesh, and I only really need to simplify each particular polygroup. Also I could just delete the triangles and then fill the hole with a new ones, but in this case I would have to deal with twitching UV’s which again, would be a total waste of time.
Is there any feasible way to dispose all that excessive geometry, keeping mesh alignment intact, without having to resort to external applications? Blender, for instance, has Dissolve option, which is the exact approach I need, but what if I want to make it right inside UE5?