So I was under the assumption it was a static mesh instance.
So you just duplicated the original? You can just modify it the same as the original, if that’s the case. It won’t affect the original, you can treat it as it’s own entity.
So I was under the assumption it was a static mesh instance.
So you just duplicated the original? You can just modify it the same as the original, if that’s the case. It won’t affect the original, you can treat it as it’s own entity.