Hey guys, I am having a big problem with collision.
I have 300 static meshes in my scene I was trying to remove them by using blueprint, I can change there type like box, cylinder and sphere but I can’t remove the at once,can someone help me please
Are they all static meshes? Just select them all and change it in the details
Yes they are all static meshes
if I changed it to no collision then there is still collision mesh assigned inside those static meshes, I want to remove them from inside the meshes
thanks for the reply
This method only allows you to change the meshes in the level. If you want to change them in the content browser, you either need to use ‘matrix edit’, or write a blueprint utility.
Ok, I have no idea how to do both
Do u know someone who can help me to create these blueprint or guide me