Remove added textrender component?

In blueprints you can add a textrender component, handy if you need to generate many with unique text values as opposed to creating dozens or hundreds of components. You can plug into the Return Value and change scale, font, color, text, etc…

Question: how do you reference them later to remove them from the scene if not needed?

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Just a guess here, but can you take the return value and wire that off into a variable that you could then use (promote to variable)? If not, you could still use the return value within the same blueprint later on to delete it or edit it.

Even when promoted to a variable, I can manipulate items, but no options to clear, remove, etc…

I didn’t test it, but I think this node is what you’re looking for…destroy component

133897-destroycomponentnode.png