Remote Tech Artist needed to adjust ART rig to custom mesh/apply animations from Unreal

I’m looking for a tech artist/rigger who can adjust the ART rig to our custom biped mesh (minor changes specifically with the shoulders) and then apply a set of animations from UE4 to the rig in Maya 2018. The rig would need to have the animations baked onto it’s control rig. This is a remote project, please get in touch at jasonshum@gmail.com to get more details and discuss rates. Thanks!