I’ve try to use remote session plugin with virtual studio example and iphone. Results are good - camera actors are controlled by iphone. Even too good - after switching to another camera, that one is controlled by iphone too.
My question is - how to restrict iphone control to only one camera actor using blueprint?
In my research I’ve found that rotation and location data from iphone is transferred to player camera manager.
I suggested that data transferred through camera modifier or camera shake, but that is not seems to be true.
Any ideas on how to restrict data transfer to selected camera only?