I have a grid that is spawned in the editor and is replicated. I want that from the client the grid calls it self on the server but since the client is not owning the grid I cant do it that way. I also tried to call it from the player controller but when from a server event on the player controller I cant call the grid.
My grid events and replication options:
My player controller events and replication options:
The output when called on client and when called on server: