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[Remote] Multiple openings in Strange Matter Studios - Third Person MOBA : FAULT

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**Strange Matter Studios is on the lookout for new talents to join our small, yet fierce development team.

You will work on an Early-Access Third Person MOBA named : FAULT.**](http://Responsibilities%20:%20Create%20map%20concepts,%20block%20them%20out%20in%20UE4%20and%20prepare%20playable%20versions%20throughout%20development.%20Work%20with%20the%20game%20design%20team%20to%20improve%20and%20balance%20concepts%20and%20existing%20maps%20for%20gameplay%20purposes.%20Work%20with%20the%20level%20art%20team%20to%20make%20sure%20the%20art%20and%20playability%20of%20the%20levels%20work%20in%20tandem.%20%20Qualifications%20:%20Experience%20in%20Level%20Design.%20Experience%20in%20designing%20multiplayer%20levels.%20At%20least%C2%A02%20years%20of%20demonstrable%20professional%20experience.%20Being%20able%20to%20independently%20take%20crucial%20decisions.%20High%20communication%20skills%20in%20English.%20%20Bonus%20:%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%201+%20shipped%20games.%20Experience%20with%20source%20control%20(Git%20or%20Bitbucket,%20Perforce,%20SVN%20etc…)%20%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%20To%20apply,%20please%20follow%20this%20link%20:%C2%A0%C2%A0https://www.playfault.com/careers/level-designer)

​​​​​​Level Designer](Fault)** :](Fault)**
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  • [FONT=Times New Roman]Responsibilities :

  • [FONT=Times New Roman]Create map concepts, block them out in UE4 and prepare playable versions throughout development.

  • [FONT=Times New Roman]Work with the game design team to improve and balance concepts and existing maps for gameplay purposes.

  • [FONT=Times New Roman]Work with the level art team to make sure the art and playability of the levels work in tandem.

  • [FONT=Times New Roman]Qualifications :

  • [FONT=Times New Roman]Experience in Level Design (This is not an environment artist position).

  • [FONT=Times New Roman]Experience in designing multiplayer levels.

  • [FONT=Times New Roman]At least 2 years of demonstrable professional experience.

  • [FONT=Times New Roman]Being able to independently take crucial decisions.

  • [FONT=Times New Roman]High communication skills in English.

  • [FONT=Times New Roman]**Bonus :**​​​​​​

  • [FONT=Times New Roman]1+ shipped games.

  • [FONT=Times New Roman]Experience with source control (Git or Bitbucket, Perforce, SVN etc…)

  • [FONT=Times New Roman]Located in Quebec, Canada.

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[FONT=Times New Roman]**​​​​​​](http://Responsibilities%20:%20Create%20map%20concepts,%20block%20them%20out%20in%20UE4%20and%20prepare%20playable%20versions%20throughout%20development.%20Work%20with%20the%20game%20design%20team%20to%20improve%20and%20balance%20concepts%20and%20existing%20maps%20for%20gameplay%20purposes.%20Work%20with%20the%20level%20art%20team%20to%20make%20sure%20the%20art%20and%20playability%20of%20the%20levels%20work%20in%20tandem.Qualifications%20:%20Experience%20in%20Level%20Design.%20Experience%20in%20designing%20multiplayer%20levels.%20At%20least%C2%A02%20years%20of%20demonstrable%20professional%20experience.%20Being%20able%20to%20independently%20take%20crucial%20decisions.%20High%20communication%20skills%20in%20English.%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8BBonus%20:%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%201+%20shipped%20games.%20Experience%20with%20source%20control%20(Git%20or%20Bitbucket,%20Perforce,%20SVN%20etc…)%20%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%20To%20apply,%20please%20follow%20this%20link%20:%C2%A0%C2%A0https://www.playfault.com/careers/level-designer)**Gameplay Programmer ](Fault):](Fault)

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  • [FONT=Times New Roman]Responsibilities :

  • [FONT=Times New Roman]Code or improve gameplay systems.

  • [FONT=Times New Roman]Switch between different types of tasks as needed. (AI/Animation/Ability System/Movement …)

  • [FONT=Times New Roman]Write documentation of your new systems or your iterations on existing ones.

  • [FONT=Times New Roman]Give technical feedback to the rest of the programming team or the game design team.

  • [FONT=Times New Roman]Follow the project’s coding guidelines and style.

  • [FONT=Times New Roman]Learn established systems and workflows.

  • [FONT=Times New Roman]Refactor new or existing systems as needed.

  • [FONT=Times New Roman]Qualifications :

  • [FONT=Times New Roman]2+ year of game programming experience.

  • [FONT=Times New Roman]Degree in computer science or equivalent education/experience.

  • [FONT=Times New Roman]High communication skills in English.

  • [FONT=Times New Roman]Proficient with C++.

  • [FONT=Times New Roman]Proficient with the Unreal Engine C++ API.

  • [FONT=Times New Roman]Being able to independently take crucial decisions.

  • [FONT=Times New Roman]**Bonus :**​​​​​​

  • [FONT=Times New Roman]1+ shipped game.

  • [FONT=Times New Roman]Located in Quebec, Canada.

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[FONT=Times New Roman]​​​​​​](Fault)**Character Rigger / Technical Animator](Fault):](Fault)**

  • [FONT=Times New Roman]Responsibilities :

  • [FONT=Times New Roman]Character and creature rigging.

  • [FONT=Times New Roman]Hero animation and rigging pipeline maintenance.

  • [FONT=Times New Roman]Assist character modelers and animators through using good practices following pipeline guidelines.

  • [FONT=Times New Roman]Maintaining consistent high quality rigs and assets.

  • [FONT=Times New Roman]Qualifications :

  • [FONT=Times New Roman]2+ years of professional rigging experience.

  • [FONT=Times New Roman]Good understanding of character and facial asset pipelines from modelling, to rigging, to animation, to UE4.

  • [FONT=Times New Roman]Strong portfolio/reel.

  • [FONT=Times New Roman]Being able to independently take crucial decisions.

  • [FONT=Times New Roman]**Bonus :**​​​​​​

  • [FONT=Times New Roman]1+ shipped game.

  • [FONT=Times New Roman]Knowledge of Maya and/or Blender scripting.

  • [FONT=Times New Roman]Located in Quebec, Canada.

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[FONT=Times New Roman]C**oncept Artist : Environment](Fault):](Fault)**

  • [FONT=Times New Roman]Responsibilities :

  • [FONT=Times New Roman]Partner with the level art and level design team to create concept arts for new environments.

  • [FONT=Times New Roman]Produce key art which communicates the vision of the levels.

  • [FONT=Times New Roman]Create high quality AAA-grade pieces.

  • [FONT=Times New Roman]Qualifications :

  • [FONT=Times New Roman]2+ years as a professional concept artist.

  • [FONT=Times New Roman]A strong portfolio.

  • [FONT=Times New Roman]High communication skills in English.

  • [FONT=Times New Roman]Experience in environment design.

  • [FONT=Times New Roman]**Bonus :**​​​​​​

  • [FONT=Times New Roman]1+ shipped game.

  • [FONT=Times New Roman]Experience in character design.

  • [FONT=Times New Roman]Located in Quebec, Canada.

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[FONT=Times New Roman]- Feel free to post questions here or send me an e-mail at : [EMAIL=“tarikb@strangematter.co”]tarikb@strangematter.co