**Strange Matter Studios is on the lookout for new talents to join our small, yet fierce development team.
You will work on an Early-Access Third Person MOBA named : FAULT.**](http://Responsibilities%20:%20Create%20map%20concepts,%20block%20them%20out%20in%20UE4%20and%20prepare%20playable%20versions%20throughout%20development.%20Work%20with%20the%20game%20design%20team%20to%20improve%20and%20balance%20concepts%20and%20existing%20maps%20for%20gameplay%20purposes.%20Work%20with%20the%20level%20art%20team%20to%20make%20sure%20the%20art%20and%20playability%20of%20the%20levels%20work%20in%20tandem.%20%20Qualifications%20:%20Experience%20in%20Level%20Design.%20Experience%20in%20designing%20multiplayer%20levels.%20At%20least%C2%A02%20years%20of%20demonstrable%20professional%20experience.%20Being%20able%20to%20independently%20take%20crucial%20decisions.%20High%20communication%20skills%20in%20English.%20%20Bonus%20:%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%201+%20shipped%20games.%20Experience%20with%20source%20control%20(Git%20or%20Bitbucket,%20Perforce,%20SVN%20etc…)%20%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%20To%20apply,%20please%20follow%20this%20link%20:%C2%A0%C2%A0https://www.playfault.com/careers/level-designer)
Level Designer](Fault)** :](Fault)**
[FONT=Times New Roman]](Fault)
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[FONT=Times New Roman]Responsibilities :
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[FONT=Times New Roman]Create map concepts, block them out in UE4 and prepare playable versions throughout development.
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[FONT=Times New Roman]Work with the game design team to improve and balance concepts and existing maps for gameplay purposes.
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[FONT=Times New Roman]Work with the level art team to make sure the art and playability of the levels work in tandem.
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[FONT=Times New Roman]Qualifications :
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[FONT=Times New Roman]Experience in Level Design (This is not an environment artist position).
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[FONT=Times New Roman]Experience in designing multiplayer levels.
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[FONT=Times New Roman]At least 2 years of demonstrable professional experience.
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[FONT=Times New Roman]Being able to independently take crucial decisions.
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[FONT=Times New Roman]High communication skills in English.
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[FONT=Times New Roman]**Bonus :**
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[FONT=Times New Roman]1+ shipped games.
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[FONT=Times New Roman]Experience with source control (Git or Bitbucket, Perforce, SVN etc…)
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[FONT=Times New Roman]Located in Quebec, Canada.
[FONT=Times New Roman]
- [FONT=Times New Roman]To apply, please follow this link :https://www.playfault.com/careers/level-designer
[FONT=Times New Roman]**](http://Responsibilities%20:%20Create%20map%20concepts,%20block%20them%20out%20in%20UE4%20and%20prepare%20playable%20versions%20throughout%20development.%20Work%20with%20the%20game%20design%20team%20to%20improve%20and%20balance%20concepts%20and%20existing%20maps%20for%20gameplay%20purposes.%20Work%20with%20the%20level%20art%20team%20to%20make%20sure%20the%20art%20and%20playability%20of%20the%20levels%20work%20in%20tandem.Qualifications%20:%20Experience%20in%20Level%20Design.%20Experience%20in%20designing%20multiplayer%20levels.%20At%20least%C2%A02%20years%20of%20demonstrable%20professional%20experience.%20Being%20able%20to%20independently%20take%20crucial%20decisions.%20High%20communication%20skills%20in%20English.%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8BBonus%20:%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%201+%20shipped%20games.%20Experience%20with%20source%20control%20(Git%20or%20Bitbucket,%20Perforce,%20SVN%20etc…)%20%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%E2%80%8B%20To%20apply,%20please%20follow%20this%20link%20:%C2%A0%C2%A0https://www.playfault.com/careers/level-designer)**Gameplay Programmer ](Fault):](Fault)
](Fault)
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[FONT=Times New Roman]Responsibilities :
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[FONT=Times New Roman]Code or improve gameplay systems.
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[FONT=Times New Roman]Switch between different types of tasks as needed. (AI/Animation/Ability System/Movement …)
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[FONT=Times New Roman]Write documentation of your new systems or your iterations on existing ones.
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[FONT=Times New Roman]Give technical feedback to the rest of the programming team or the game design team.
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[FONT=Times New Roman]Follow the project’s coding guidelines and style.
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[FONT=Times New Roman]Learn established systems and workflows.
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[FONT=Times New Roman]Refactor new or existing systems as needed.
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[FONT=Times New Roman]Qualifications :
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[FONT=Times New Roman]2+ year of game programming experience.
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[FONT=Times New Roman]Degree in computer science or equivalent education/experience.
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[FONT=Times New Roman]High communication skills in English.
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[FONT=Times New Roman]Proficient with C++.
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[FONT=Times New Roman]Proficient with the Unreal Engine C++ API.
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[FONT=Times New Roman]Being able to independently take crucial decisions.
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[FONT=Times New Roman]**Bonus :**
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[FONT=Times New Roman]1+ shipped game.
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[FONT=Times New Roman]Located in Quebec, Canada.
[FONT=Times New Roman]
- [FONT=Times New Roman]To apply, please follow this link :https://www.playfault.com/careers/gameplay-programmer
[FONT=Times New Roman]](Fault)**Character Rigger / Technical Animator](Fault):](Fault)**
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[FONT=Times New Roman]Responsibilities :
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[FONT=Times New Roman]Character and creature rigging.
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[FONT=Times New Roman]Hero animation and rigging pipeline maintenance.
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[FONT=Times New Roman]Assist character modelers and animators through using good practices following pipeline guidelines.
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[FONT=Times New Roman]Maintaining consistent high quality rigs and assets.
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[FONT=Times New Roman]Qualifications :
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[FONT=Times New Roman]2+ years of professional rigging experience.
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[FONT=Times New Roman]Good understanding of character and facial asset pipelines from modelling, to rigging, to animation, to UE4.
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[FONT=Times New Roman]Strong portfolio/reel.
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[FONT=Times New Roman]Being able to independently take crucial decisions.
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[FONT=Times New Roman]**Bonus :**
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[FONT=Times New Roman]1+ shipped game.
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[FONT=Times New Roman]Knowledge of Maya and/or Blender scripting.
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[FONT=Times New Roman]Located in Quebec, Canada.
[FONT=Times New Roman]
- [FONT=Times New Roman]To apply, please follow this link : https://www.playfault.com/careers/character-rigger-technical-animator
[FONT=Times New Roman]C**oncept Artist : Environment](Fault):](Fault)**
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[FONT=Times New Roman]Responsibilities :
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[FONT=Times New Roman]Partner with the level art and level design team to create concept arts for new environments.
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[FONT=Times New Roman]Produce key art which communicates the vision of the levels.
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[FONT=Times New Roman]Create high quality AAA-grade pieces.
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[FONT=Times New Roman]Qualifications :
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[FONT=Times New Roman]2+ years as a professional concept artist.
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[FONT=Times New Roman]A strong portfolio.
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[FONT=Times New Roman]High communication skills in English.
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[FONT=Times New Roman]Experience in environment design.
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[FONT=Times New Roman]**Bonus :**
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[FONT=Times New Roman]1+ shipped game.
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[FONT=Times New Roman]Experience in character design.
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[FONT=Times New Roman]Located in Quebec, Canada.
[FONT=Times New Roman]
- [FONT=Times New Roman]To apply, please follow this link : https://www.playfault.com/careers/en…concept-artist
[FONT=Times New Roman]- Feel free to post questions here or send me an e-mail at : [EMAIL=“tarikb@strangematter.co”]tarikb@strangematter.co