Im currently trying to setup a Multi-User Editing Envoirment that my team can work together in Unreal engine. Basically the setup isnt that complicated.
Im currently asking myself what is the best way to do it.
I want to run a seperate PC which leaves the session open forever that everyone can work every time. Does the session hoster (server) need the same high Performance requirments than the clients? Is there a core version which saves performance? Can this be installed on a cloud server?
What is the best Architecture for this Multi-User Editing Server?
Thank you all for your help