I’m remote rendering my Movie Render Queue on a second machine and would like to keep working on the project while doing so. Unfortunately I can’t save while the remote machine is rendering.
Is there a way to not have the remote machine block saving without using Source Control?
You have hit one of MRQ limitations here, since the way UE handles the active scene, is to treat the whole project as “in use” by the rendering process, which prevents saving from your primary editor instance. Still, there are a few workarounds for this scenario.
First, you can create an independent copy of your project, just for rendering. Copy it to the remote machine, and render in the copy, the sync any changes manually between them.
Alternatively, you can separate your files, export your needed assets to a minimal “render-only” project, and keep the main one isolated. This will take a bit of setup, but should give you the freedom to work remotely.