Hello. I’ve been working on some complex material shaders in UE4, and my cross-referencing is getting a tad bit out of hand. You can see how messy the spaghetti code is becoming. This is a rather extreme case, but still!
I was wondering if it’s possible to set up a remote, or “wireless” node that allows me to send the result from groups of nodes out to a single small node that can be duplicated and connect at other ends of the material. Kismet from UDK had a similar function called “Remote Events.” I think this could be very useful for writing more complex shaders that need to cross-reference a lot of results very frequently.