Remote Control API Plugin

Hello everyone, I hope you’re doing well.

I’m currently working on an Unreal Engine 5.1 project, and I am using the Remote Control API plugin for task automation.

To configure the WebSocket port we need to set it in Unreal Editor > Project Settings.

I want to be able to pass the Remote Control WebSocket Server Port as a command line parameter when launching my project’s executable.

like this for example:

myproject.exe -WebSocketServerPort=30020

This would allow me to run multiple instances of my project on different WebSocket ports.

myproject.exe -WebSocketServerPort=30021
myproject.exe -WebSocketServerPort=30022

Do you have any ideas on how to achieve this?

I would greatly appreciate any guidance or suggestions you can provide to help me resolve this issue.

Thank you very much for your assistance.