Hello everyone, I hope you’re doing well.
I’m currently working on an Unreal Engine 5.1 project, and I am using the Remote Control API plugin for task automation.
To configure the WebSocket port we need to set it in Unreal Editor > Project Settings.
I want to be able to pass the Remote Control WebSocket Server Port as a command line parameter when launching my project’s executable.
like this for example:
myproject.exe -WebSocketServerPort=30020
This would allow me to run multiple instances of my project on different WebSocket ports.
myproject.exe -WebSocketServerPort=30021
myproject.exe -WebSocketServerPort=30022
Do you have any ideas on how to achieve this?
I would greatly appreciate any guidance or suggestions you can provide to help me resolve this issue.
Thank you very much for your assistance.