Well I decided to try the Direct BluePrint Interface communications. and I’m havindg a dificult time of sending one variable to another Blueprint without event triggers, because the actors don’t overlap.
this is for a simulation type of display app not a game so a lot of the game centric methods don’t apply.
So many of the online Tutorials are game centric.
Basic Scene shows two BluePrint actors one on the bottom and one on top, the pink cylinder is a test actor BluePrint.
The Blue cylinder is the waste Water Blueprint
The Brown Cylinder is the Emulsion Liquid Floating on top of the water.
I created a Liquid Interact Interface Blue print
Then created a waterlevel function in the WasteWater_BP from the Interface
I’m having a real difficult time of getting the Water Top that goes into the New Param 1 to show up in the other Blue print Emulsion_BP
I get no result here
so I’m missing a process or some other setting in the Emulsion_BP to see that variable from the WasteWater_BP
This is the remote Plugin interface to control the levels
Here i show that the individual levels can be changed
Notice the gap between the Waste water and the Emulsion, this is why I need to send the top of the water to position the bottom of the Emulsion. And want to use BluePrint Interface communication to pass the variables. there will be other variables that influence the the level like temperature later.
Once I get this working then i should be able to change the level on the water and the Emulsion will follow the Top of the Water, then i can expand this simulation. Any input on how to get the variable to appear in the Target Blue Print would be Greatly appreciated. I have been at this for over a week without much luck, Just can’t seem to wrap my head around this even after reading all the docs and examples!