[Remote/Contract] Senior VFX Artist for Unreal Engine


We are looking for an experienced VFX artist for our various Unreal Engine projects, for example epic historical events shown in VR and many more.

-Experience with creating high quality and realistic fluid simulations, render them as sprite sheet
-Advanced rendering sprite sheet rendering techniques (velocity based and/or flowmap based blending, vector fields, etc.)
-Volumetric rendering techniques in Unreal Engine (raymarching, volumetric fog, etc.)
-Experience with Niagara particle systems in Unreal

We are only interested in PHOTOREALISTIC outlook at the moment, so if you apply please showcase a few that looks like this, alongside a price range it would cost to make them.