I am trying to package my iOS game but I keep getting the error message “Remote compiling requires a server name” when I hit package.
I do not understand why I am getting this message, the game is not multiplayer, all of is local to the device, no part of the game does anything remotely over a network. I am on 4.15 compiled from source. I did not get this error on 4.14.
I have also made a copy of my game and attempted to package using the regular unreal engine 4.15, same message.
All my provisions, certificates are all valid, matching and set up properly. I have no idea what might be causing this.
Windows 10 64bit Professional
All updates and updated drivers installed
Unreal Engine 4.15 Compiled from source
The game cooks content for windows and builds completely with no errors.
Any ideas? And is there any additional information that I can provide that would help?
Thank you in advance. I tried attaching a screen shot but it will not let me.