I have a plugin that i created through the Unreal Engine plugin menu.
When i hit package from the plugin menu, I got this error:
ERROR: Remote compiling requires a
server name. Use the editor (Project
Settings > IOS) to set up your remote
compilation settings.
I had a google around, and found i could define the target platforms with white listing.
So i went to my uplugin file and modified it:
"Modules": [
{
"Name": "ExampleShared",
"Type": "Runtime",
"LoadingPhase": "Default",
"WhitelistPlatforms": [
"Win64",
"Win32",
"Android",
]
}
]
I then closed the project down, and re-compiled and re-loaded. I then went to package it and got the same error.
What am i doing wrong?
I really don’t care about IOS (atleast not at this moment in time).